Global Esports Market Size, Growth & Trends 2025-2030

Caricamento Mediofondo
  • Questo mediofondo è passato.

The Global Esports Market size was valued at around USD 1.81 billion in 2024 and is projected to reach USD 5.88 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 22.21% during the forecast period, i.e., 2025-30.

Global Esports Market Driver:

Proliferation of Smartphones Led to a Rise in Mobile Gaming – Mobile gaming is growing because of free-to-play video games that may be downloaded and played without cost. Mobile gaming gives rise to esports like competitive video game tournaments in which professional players compete with each other in front of a live audience or online. Major tournaments such as the League of Legends International Championship and the international Dota 2 championship draw millions of viewers globally.  While these occasions, first of all, focused on traditional gaming platforms, the shift in the direction of mobile gaming has accelerated the scope of competitive gaming.

 

Nowadays, mobile-centric esports occasions aren’t only the best developing in viewership but also in expert participation, with cellular game titles like PUBG Cellular, Unfastened Fire, and Cellular Legends gaining substantial followings. The increasing engagement in these tournaments highlights the full-size impact of smartphones on the esports ecosystem. As cellular gaming continues to evolve, it is reshaping the global esports marketplace, presenting new possibilities for gamers, fans, and companies alike.

 

Download a free sample copy of the Report: https://www.marknteladvisors.com/query/request-sample/esports-market.html

 

Key Market Reports Highlights

  • Market Dimensions & Projections
  • Pricing Evaluation
  • Recent Strategic Moves by Companies
  • Primary Stakeholders
  • Import/Export Trend Analysis
  • Competitive Landscape Assessment
  • Emerging Opportunities
  • Market Trends and Indicators

 

*Reports Delivery Format – Market research studies from MarkNtel Advisors are offered in PDF, Excel and PowerPoint formats. Within 24 hours of the payment being successfully received, the report will be sent to your email address.

Browse Full Report including (TOC+ List of Table and Figures): https://www.marknteladvisors.com/research-library/esports-market.html

Global Esports Market Segmentation:

The market report categorizes the market based on different segments and geographical analysis.

Study Timeline:

-Base Year: 2024

-Historical Period: 2020 to 2023

-Forecast Period: 2025 to 2030

  • By Game Type
    • Multiplayer Online Battle Arena (MOBA)- Market Size & Forecast 2020-2030, USD Million
    • First-Person Shooter (FPS)- Market Size & Forecast 2020-2030, USD Million
    • Real-Time Strategy (RTS)- Market Size & Forecast 2020-2030, USD Million
    • Sports- Market Size & Forecast 2020-2030, USD Million
    • Fighting- Market Size & Forecast 2020-2030, USD Million
    • Battle Royale- Market Size & Forecast 2020-2030, USD Million
    • Others- Market Size & Forecast 2020-2030, USD Million
  • By Revenue Source
    • Sponsorship- Market Size & Forecast 2020-2030, USD Million
    • Advertising- Market Size & Forecast 2020-2030, USD Million
    • Media Rights- Market Size & Forecast 2020-2030, USD Million
    • Ticket & Merchandise Sales- Market Size & Forecast 2020-2030, USD Million
    • Publisher Fees- Market Size & Forecast 2020-2030, USD Million
    • Streaming- Market Size & Forecast 2020-2030, USD Million
  • By Device Type
    • Mobile- Market Size & Forecast 2020-2030, USD Million
    • PC- Market Size & Forecast 2020-2030, USD Million
    • Console- Market Size & Forecast 2020-2030, USD Million
  • By Streaming Type
    • Live- Market Size & Forecast 2020-2030, USD Million
    • Video-on-demand- Market Size & Forecast 2020-2030, USD Million
  • By Region
    • North America
    • South America
    • Europe
    • Middle East and Africa
    • Asia-Pacific

 

Competitive Landscape

With strategic initiatives, such as mergers, collaborations, and acquisitions, the leading market companies, including –   G2 Esports, Team Liquid, Astralis, OG,100 Thieves, Fnatic, T1, Evil Geniuses, Activision Blizzard, FaZe Clan, Talon Esports, NRG Esports, Major League Gaming (MLG), Cloud9, Tencent, and Others

Have questions? Our consultant is ready to assist: https://www.marknteladvisors.com/query/talk-to-our-consultant/esports-market.html

We follow a tried-and-tested research methodology that blends top-down and bottom-up approaches to deliver highly accurate market insights. Every report is powered by data triangulation, ensuring well-rounded and validated findings.

From smart sample selection and reliable data collection to in-depth analysis and precise forecasting, our process is designed to minimize error and maximize impact.

About Us –

MarkNtel Advisors is a leading consulting, data analytics, and market research firm that provides an extensive range of strategic reports on diverse industry verticals. We being a qualitative & quantitative research company, strive to deliver data to a substantial & varied client base, including multinational corporations, financial institutions, governments, and individuals, among others.

We have our existence across the market for many years and have conducted multi-industry research across 80+ countries, spreading our reach across numerous regions like America, Asia-Pacific, Europe, the Middle East & Africa, etc., and many countries across the regional scale, namely, the US, India, the Netherlands, Saudi Arabia, the UAE, Brazil, and several others.

Contact Us

MarkNtel Advisors

Email: sales@marknteladvisors.com

Website: www.marknteladvisors.com

Latest Press Release – https://www.marknteladvisors.com/press-release

 

Luglio 07 2025

Dettagli

Date: Luglio 7
Time: 08:00 - 17:00
Categoria Mediofondo:
Pacco Gara
Servizi
Cronometraggio